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Street fighter ex2 plus psx
Street fighter ex2 plus psx





The 4 damage of the second hit will waste time for doing 236HP. What this entails is that you cancel 6HP on its first hit as soon as possible, without getting 623HP to come out. It is enough to just do 5LK 6HP, but for more damage with increased difficulty, you can add one or two heavy normals, ideally 5HP and 5HK. Using a medium normal as starter is also an option for slightly more damage. 5LP will whiff on crouching opponents, starting with a 2LP or 2LK might lead to accidental 236HP if not input properly. On the ground, your usual EXCEL start will be 5LK, as it is the most comfortable and reliable.

street fighter ex2 plus psx

So getting three 236HP is ideal, as it allows for enough time to hitconfirm using a normal into 6HP to move forward and not have hits of the third 236HP whiff. Each 236HP will do 16 damage, from startup to the 8th hit, it takes 29 frames.

street fighter ex2 plus psx

While other characters are limited by moves only dealing half of their damage and dropping down to 2 damage after using them more than once, his fast, multi-hitting special moves allow him to break this system and abuse it.Īll hits of his 236P deal 2 damage, all but the first hit of his 623P deal 2 damage, 623K and 41236K deal more than 2 damage on each hit outside of EXCEL, but during EXCEL this makes no difference, since they don't drop below 2 damage.Īs you might have guessed already, all he needs for his EXCEL combos to deal damage is multiple 236HPs and one 623HP as ender.

street fighter ex2 plus psx

Despite having the same set of grounded non-command normals as Ryu and Ken (except for Ken's 5HK), his EXCEL combos are nothing like theirs.







Street fighter ex2 plus psx